For instance, the same creation can be used both as a building and as a gameplay object, but it will become much smaller as the latter. Creations can be resized inside a certain size span, that varies according to each category. Additional handlers can be accessed by holding the "Tab" key, allowing to rotate any object in all axis.Ĭreation and objects can also be resized when selected, by holding the "Shift" key and rolling the mouse wheel. When selected, a blue ring is shown around the creation - it's the rotation handler that allows the creation to be rotated horizontally. Each object instance, while in the planet, can be selected by right-clicking it. Objects can be placed in the planet by dragging the thumbnail from its category section by holding the right mouse button and releasing it in the desired place. It can also change the angle of view by holding the mouse wheel button and moving the mouse. It can scroll to areas that are out of view (effectively "rotating" the planet) by clicking and dragging the planet with the right mouse button or moving the cursor to the borders of the screen. The player can zoom in and out by rotating the mouse wheel or using the keyboard's "+" and "-" keys. The adventure planet is viewed much like in the Tribal and Civilization Stages. After choosing a creation, there are also additional options to change its name for the adventure and editing the way it will behave during gameplay.
Each "slot" from these sections gives options to load creations from the Sporepedia, edit or create them by activating the core game editors from inside the Adventure Creator. Each tab shows a section composed of one to five pages where a maximum of 50 different creations or items can be loaded at the same time. These tabs are: Creatures, Vehicles, Buildings, Fixed Objects, Game Objects, Sounds, Effects, and Creations In Use. The editor is organized in tabs similar to the parts categories from previous editors.
The Adventure Editor (top left button) gives the player the possibility of placing creatures, buildings, vehicles and other items in a planet, as well as assigning behaviors and goals to these objects. It is possible to swich between these modes quickly, without need to save the adventure. Adventures can be played from the "Quick Play" mode, accessible from the main menu, or in the Space Stage, where they may be assigned at random as missions for the player to complete.Īdventures are made with an editor exclusive to Galactic Adventures, divided between Adventure Editor, Play Mode and Terrain Editor by buttons on the top of the screen. They appear in the Sporepedia (both online and in-game), and can be acessed through a new menu on the game's starting page. Players can use creations made with the editors available in the core game (creatures, buildings and vehicles) to produce a RPG-styled adventure very similar to the Creature Stage, but now set during the Space Stage, with a spacefaring creature (the captains of the player's ufo, the avatar during the Space Stage) as the protagonist.Īdventures can be shared in a similar way to the creations made in the core game. The ability to create and share adventures is the main feature of Galactic Adventures.